PSP game details

Mana Khemia: Student Alliance

The fourth entry of the Atelier Iris series, this time around the player takes control of a student named Vayne Aurelius at the Al Revis Academy for Alchemy, where players complete tasks and quests set before them by a professor of the university. If a player fails to complete these tasks they will have to stay behind and also the story will change depending on who the player chooses to work with during these quests. The game still features RPG-style elements, but now with different features. Instead of “leveling up” by defeating enemies where the player can choose how there character will develop using a “crafting” system, letting them choose which attributes they want to modify. Players can also “craft” items and weapons using various objects scattered throughout the world. Players will no longer have random engagements, something more common in many RPGs, this time around the player can choose who or what they want to fight with the ability to see your opponents symbols on the board, choosing if they want to engage them. The PSP version features multiplayer battles, more items that can be synthesized, and an option to reduce loading times.

5Views
0.0Rating
1.01 GBSize
PSPPlatform

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Mana Khemia: Student Alliance information

TitleMana Khemia: Student Alliance
EmulatorPSP
RegionJapan
Year2009
Rating0.0 / 5
Views5
File size1.01 GB
AccessFree catalog page

About Mana Khemia: Student Alliance

The fourth entry of the Atelier Iris series, this time around the player takes control of a student named Vayne Aurelius at the Al Revis Academy for Alchemy, where players complete tasks and quests set before them by a professor of the university. If a player fails to complete these tasks they will have to stay behind and also the story will change depending on who the player chooses to work with during these quests. The game still features RPG-style elements, but now with different features. Instead of “leveling up” by defeating enemies where the player can choose how there character will develop using a “crafting” system, letting them choose which attributes they want to modify. Players can also “craft” items and weapons using various objects scattered throughout the world. Players will no longer have random engagements, something more common in many RPGs, this time around the player can choose who or what they want to fight with the ability to see your opponents symbols on the board, choosing if they want to engage them. The PSP version features multiplayer battles, more items that can be synthesized, and an option to reduce loading times.

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