PSP game details

Generation of Chaos IV – Another Side

Generation of Chaos IV – Another Side is the 4th game in the Generation of Chaos series with content revolving around managing an extended kingdom in terms of military power. and develop inside the country. This version retains the traditional gameplay when divided into 2 modes: army battle and kingdom management. In military battle mode, players start with a certain formation (selected from a list of available, select a commander and 29 soldiers), each with its own advantages and disadvantages. about the indicators. When the battle begins, the teams will take a turn-based attack until one of the two sides loses. In addition to using skills, the commander can use the Supers by taking damage or damaging directly with the commander on the other side, at which time the analog stick will be charged and stored up to 3 supers and capable of causing Great damage to the opposing team. Winning will be rewarded with more money and items, commanders often use items to restore the army’s blood as well as lower the spirit of the enemy. Kingdom management mode is like building and operating a kingdom, players are allowed to move 5 units per turn, monitor enemies as well as improve fortifications and market status, recruit officers. If the player does not manage well, it can bring disaster to his kingdom.

6Views
0.0Rating
468.62 MBSize
PSPPlatform

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Generation of Chaos IV – Another Side information

TitleGeneration of Chaos IV – Another Side
EmulatorPSP
RegionJP, KR
Year2004
Rating0.0 / 5
Views6
File size468.62 MB
AccessFree catalog page

About Generation of Chaos IV – Another Side

Generation of Chaos IV – Another Side is the 4th game in the Generation of Chaos series with content revolving around managing an extended kingdom in terms of military power. and develop inside the country. This version retains the traditional gameplay when divided into 2 modes: army battle and kingdom management. In military battle mode, players start with a certain formation (selected from a list of available, select a commander and 29 soldiers), each with its own advantages and disadvantages. about the indicators. When the battle begins, the teams will take a turn-based attack until one of the two sides loses. In addition to using skills, the commander can use the Supers by taking damage or damaging directly with the commander on the other side, at which time the analog stick will be charged and stored up to 3 supers and capable of causing Great damage to the opposing team. Winning will be rewarded with more money and items, commanders often use items to restore the army’s blood as well as lower the spirit of the enemy. Kingdom management mode is like building and operating a kingdom, players are allowed to move 5 units per turn, monitor enemies as well as improve fortifications and market status, recruit officers. If the player does not manage well, it can bring disaster to his kingdom.

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