PSP game details

PoPoLoCrois

PoPoLoCrois is an isometric retro-style role-playing game with cel shading. This PSP version of the game is the first installment in the series to be made available anywhere other than Japan. It is a reimagining of the first two PoPoLoCrois games for the PlayStation, merged into a single experience and improved in various ways. You take on the role of Prince Pinon, a ten-year-old boy tasked with finding a method to rescue his sleeping beauty mother and the entire realm from the clutches of Ancient Evil. While you are playing, you can form a party with several unique characters, each with a distinct personality and approach to fighting. When you disable the game’s auto-combat setting, fights occur randomly and take on a more turn-based, semi-strategic nature. You won’t be taken to a new screen when you engage in combat; instead, the background will shift to form a diagonal grid, where you will move and engage in combat with the foe. There are various possible strategies in these battles, ranging from special skills to tag-team assaults. An action gauge that gradually fills up determines what actions can be taken. You can save the game manually or let it do it automatically.

5Views
0.0Rating
1007.50 MBSize
PSPPlatform

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PoPoLoCrois information

TitlePoPoLoCrois
EmulatorPSP
RegionEU, US
Year2005
Rating0.0 / 5
Views5
File size1007.50 MB
AccessFree catalog page

About PoPoLoCrois

PoPoLoCrois is an isometric retro-style role-playing game with cel shading. This PSP version of the game is the first installment in the series to be made available anywhere other than Japan. It is a reimagining of the first two PoPoLoCrois games for the PlayStation, merged into a single experience and improved in various ways. You take on the role of Prince Pinon, a ten-year-old boy tasked with finding a method to rescue his sleeping beauty mother and the entire realm from the clutches of Ancient Evil. While you are playing, you can form a party with several unique characters, each with a distinct personality and approach to fighting. When you disable the game’s auto-combat setting, fights occur randomly and take on a more turn-based, semi-strategic nature. You won’t be taken to a new screen when you engage in combat; instead, the background will shift to form a diagonal grid, where you will move and engage in combat with the foe. There are various possible strategies in these battles, ranging from special skills to tag-team assaults. An action gauge that gradually fills up determines what actions can be taken. You can save the game manually or let it do it automatically.

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